Action | Cost | DC | Effect |
---|---|---|---|
Build | Varies | 5+ | Build roads, bridges, etc. |
Decree | 1GB | Varies | Issue a decree with several possible results |
Disband | None | Auto | Disband army units or holdings. |
Finances | Free | None | Convert GB to/from personal wealth, take out loan, or sell off assets. |
Grant | Varies | Varies | Dispense largesse, titles, or patronage. Variable effects and cost. |
None | Varies | Delay action until later in the action round. | |
Auto/5+ | Troops can't leave territory. | ||
Varies | Auto | Create new army units. Cost varies with unit type. |
Action | Cost | DC | Effect |
---|---|---|---|
Agitate1 | 1GB, RP | 10+ | Increase or decrease target province loyalty one grade. |
Contest | 1RP | 10+ | Contest a holding or province; target provides no gold or regency until Ruled. |
1GB | 10+ | Create a holding (0) in an eligible province. | |
None | Varies | Allows regent to move armies into foreign domains. | |
Diplomacy | 1GB, RP | 10+ | Create or break alliance, open trade agreement, force concessions, etc. |
Espionage2 | 1GB | Special | Assassinate, reveal troop movements/positions, investigate plots or intrigues, etc. |
Fortify | Varies, 1RP | 2+ | Create or enhance castle or fortify a holding. |
Investiture1 | Varies | Auto/10+ | Transfer domain, regency, or bloodline. Requires cleric realm spell. |
1GB, RP | 5+ | Wizard regent forges ley line between two provinces. | |
Varies | Special | Cleric or wizard regent casts realm spell. | |
Rule | Varies | 10+ | Increase level of province or holding. |
1GB, RP | 10+ | Create a trade route. |
Clerics can Agitate or use Investiture as a free action.
Rouges can use Espionage as a free action.