Rest and Domain Actions

Downtime / Long Rest Actions


Carousing
Have a fun time on the town. Make friends and maybe enemies.
Cast Rite Spell
Spend the week casting a single, powerful, spell.
Crafting or Scribing
Forge an item or weapon. Craft a magic item. Make a potion. Scribe a scroll for a magic spell.
Crime
Attempt to commit robbery or burglary.
Gambling
Take a risk to win a fortune.
Pit Fighting
Boxing, wrestling, and other forms of nonlethal combat.
Purchase or Sell Magic Item
Buy or sell rare, magical, items.
Religious Service
Spend time in service to a temple. Attend rites or aid your community in the name of your faith.
Research
Learn a piece of lore or information. Develop your own spells or learn new ones.
Training
Learn a language, develop a new proficiency, learn how to use a new tool.
Working
Perform your job to pay for your lifestyle.


Domain Turns


Free Actions

Action Cost DC Effect
Build Varies 5+ Build roads, bridges, etc.
Decree 1GB Varies Issue a decree with several possible results
Disband None Auto Disband army units or holdings.
Finances Free None Convert GB to/from personal wealth, take out loan, or sell off assets.
Grant Varies Varies Dispense largesse, titles, or patronage. Variable effects and cost.
Hold Action None Varies Delay action until later in the action round.
Move Troops 1GB/Move Auto/5+ Troops can't leave territory.
Muster Troops Varies Auto Create new army units. Cost varies with unit type.

Domain Actions

Action Cost DC Effect
Agitate1 1GB, RP 10+ Increase or decrease target province loyalty one grade.
Contest 1RP 10+ Contest a holding or province; target provides no gold or regency until Ruled.
Create Holding 1GB 10+ Create a holding (0) in an eligible province.
Declare War None Varies Allows regent to move armies into foreign domains.
Diplomacy 1GB, RP 10+ Create or break alliance, open trade agreement, force concessions, etc.
Espionage2 1GB Special Assassinate, reveal troop movements/positions, investigate plots or intrigues, etc.
Fortify Varies, 1RP 2+ Create or enhance castle or fortify a holding.
Investiture1 Varies Auto/10+ Transfer domain, regency, or bloodline. Requires cleric realm spell.
Forge Ley Line 1GB, RP 5+ Wizard regent forges ley line between two provinces.
Realm Spell Varies Special Cleric or wizard regent casts realm spell.
Rule Varies 10+ Increase level of province or holding.
Trade Route 1GB, RP 10+ Create a trade route.


  1. Clerics can Agitate or use Investiture as a free action.

  2. Rouges can use Espionage as a free action.